ShadowBox Comics

ShadowBox Comics has been on my mind for a few years now.  I’ve written a few other articles laying the groundwork for this project, but it’s moving along a bit slower than I would like it to be.  So here’s the story.

I’ve been an exhibitor at comic book conventions for 3 years now, but I’ve never worked on a comic book.  I’m am so thrilled that I’ve been able to work with Lucasfilm and make new art for Star Wars, that I figured that comics would be the next big hurdle for me to conquer.  When I looked into what it would take to be a comic book artist, I was completely overwhelmed.  There are so many talented artists and writers out there I felt like I just couldn’t compete with them.  So I decided I would have to figure out a way to stand out in the crowd.

I’ve had a good response to the ShadowBoxes that I make, so I figure that I could try and apply that attention to a comic book reader.  Most digital comics are simple image viewers and don’t really take advantage of the device to show off the comic.  So I looked back at the traditional animation technique of using a Multiplane camera to create a multiplane comic on the iPad.  Check out the video below to see a sample.

You can see another video where I explain a bit more of the history of the multiplane camera and how I came to create ShadowBox Comics here, and a demo on the iPhone here.

 The iPad application launched right before the San Diego ComicCon in July of 2010 followed by the iPhone version in November.  So far it has been well received.  Like I said earlier, there are so many talented artists out there, perhaps I can now use ShadowBox Comics as a platform to launch other comic titles.  We’re working on a new site now with an online store and hope to start launching individual comic apps within the next few months.

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